Update Player Ratings Using Live Stats: Can't be used twice
I'm in an online league that is considering using the "Update Player Ratings Using Live Stats" weekly during next season to update player ratings to track real-time player performance. So, our use case next year would be to execute Update Player Ratings Using Live Stats once per week for the length of a season (or possibly more often than that).
Here's Garret Crochet as an example of how the function works now. Let's focus on his changeup value (though true for all stats). To start, it's at 387. After updating using live stats once, it updates to 434. Running 'update using live stats' once is equivalent to the ratings you get when using a live-start league.
But if you update using live stats twice, his changeup value is now 454. This keep going; if you update using live stats lots of times, the ratings continue to change, like they're interpolating between the game database and the live stat database each time. I tested this during the middle of the 2024 season and it gave similar outcomes, although somewhat more extreme since the sample size was smaller.
I think this is a bug; I would guess the intended functionality of executing "update to live stats" is to replicate the ratings you'd get if you booted up a new live start league on that day. Is that right? Or is this behavior the intended functionality?
EDIT: These ratings were produced using a fresh new league. Accordingly, I'm not sure uploading the league files are necessary, since replicating this behavior is very straightforward.
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Last edited by QuantaCondor; 01-01-2025 at 02:52 PM.
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