They didn't all throw 70 pitches, I was saying they all threw 70+ (70 or more) pitches, and I feel like it makes sense that after a certain point you're going to lose most of your stamina
Again, let me direct you to Kyle Gibson. Can you explain this?
Attachment 1035574
2 days after, 11%
3 days after, 22%
4 days after, 36%
5 days after, 75%
It clearly does not follow your teens, 30s, 60s, 100 method...
--
The 30 pitches, 4% part, however, is dead on. And probably something that should be fixed. There's no way a guy should be 4% rested after 30 pitches. In fact, I tried with a 175 stamina pitcher (70 view) and he was only 70% rested after 4 days. That seems like an issue because even in the low-stamina environment in real life, you'll occasionally see a guy who get pulled really early come back to pitch on 4 days rest and handle a regular workload. OOTP should be able to manage that
So I do get your frustration, it's just the situation is a little more complex then you want to simplify it to
--
Stamina does mean something in game though, it just seems to have very little impact not he fatigue %. Higher stamina pitchers are able to throw more pitches before getting tired during the game. You can see this in blowouts:
50 stamina Josiah Gray only got to 83 before the AI pulled him, while 60 stamina Paul Skenes goes to 106
Attachment 1035576
Attachment 1035577
So to me, it seems like the following is true:
1. Stamina impacts how long a pitcher can pitch into a game, and how effective they are as the game goes on
2. Stamina plays a minimal role in fatigue %
3. In a modern or low stamina environment, there is not enough variation in how fatigues SPs are
4. RPs seem to be unaffected by the weirdness that impacts SPs. There is a lot of variation in RPs fatigue based on stamina, how much they pitch, and how frequent they pitch in a 5 day span
Regardless of how this all started, you did bring up a legit issue and I apologize if early on it felt like I was dismissing legitimate concerns. It's just the absolutes that got to me. Fatigue as a whole is not broken, but it does have its limitations with SPs in modern day/low stamina environments. It actually seems to work really well historically, especially in the 40s-60s. Deadball too but aside from me and a few others I doubt many really care about that. I do hope that for '26 they can improve the ability to handle non-traditional pitching staffs without it negatively impacting the traditional pitching styles