Quote:
Originally Posted by findinghomer
My point is your harping on my exact fatigue levels I posted. All you did was a real quick simple test just to prove them wrong. I have seen fatigues that differed, and not exactly to a T of what I described, but that's wasnt the point. Theyre ALWAYS in the general range . single digits, then teens, 30s, then 60s and then 100. every time.
The way the game is now (that obv you think is not flawed) means there would be no way to use a relief pitcher because they couldn't pitch more than 6 pitches without losing 85% of their stamina makes no sense.
That's why I think I should be able to put a starting pitcher in in him only throw 50 pitches and still not not be at single digit percentages, Because pitchers do not exhaust all of their stamina after throwing 50 pitches. But the way the game is coded, no matter how many pitches he throws (real game scenario) he's going to be in single Digits. And that is just not realistic for a game that has come so far with realism. I'm just absolutely dumbfounded that you don't understand what I'm saying
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You are trying to be right. because in your little sample the guy only threw 4 pitches . I haven't tested little silly scenarios that don't matter , im worried about real game strategy.
So either way, you think it's acceptable that if you throw 4 pitches you need 4 days of rest? We'll even use your 6 pitch guy , if you throw 6 pitches they need 4 days of rest to get to 100?! Or are u just "trying to be right" smdh LOL