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Old 11-19-2024, 03:56 PM   #16
findinghomer
Minors (Double A)
 
Join Date: Aug 2007
Posts: 142
Quote:
Originally Posted by ayaghmour2 View Post
I just don't get why you're so quick to call names, and I'm not trying to be right dude...

I'm trying to understand what you're getting at. Why does the Kyle Gibson thing not go against what you are saying? Based on your own words, you're saying he will always be 100% rested after 5 days. But he's not...

Stamina (or what you mean, fatigue) is not a generic schedule. If it was, Gibson would be 100% rested on day 5. I just can't grasp how you don't see pitches thrown making an impact. If Gibson threw 100 pitches, maybe even 110, he'd be 100% rested after 5 days. But since he threw too many pitches, he's not 100% after 5 days rest

Why though, should you be able to do this: "should be able to start a pitcher have him throw 50 pitches and him be at 30 or 40 percent the next day"

At least in a modern game. In a historical game, or one where pitchers can pitch longer, you certainly can. But when have you seen a guy throw 50 pitches as a starter, and then pitch the next day?

Whether I respond or not will not impact the devs seeing it, and honestly, more replies likely increases the chances it gets viewed. But hey, it's your thread, and this can be my last post on it if you want

My point is your harping on my exact fatigue levels I posted. All you did was a real quick simple test just to prove them wrong. I have seen fatigues that differed, and not exactly to a T of what I described, but that's wasnt the point. Theyre ALWAYS in the general range . single digits, then teens, 30s, then 60s and then 100. every time.

The way the game is now (that obv you think is not flawed) means there would be no way to use a relief pitcher because they couldn't pitch more than 6 pitches without losing 85% of their stamina makes no sense.

That's why I think I should be able to put a starting pitcher in in him only throw 50 pitches and still not not be at single digit percentages, Because pitchers do not exhaust all of their stamina after throwing 50 pitches. But the way the game is coded, no matter how many pitches he throws (real game scenario) he's going to be in single Digits. And that is just not realistic for a game that has come so far with realism. I'm just absolutely dumbfounded that you don't understand what I'm saying
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