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Old 11-19-2024, 03:32 PM   #12
findinghomer
Minors (Double A)
 
Join Date: Aug 2007
Posts: 142
Quote:
Originally Posted by ayaghmour2 View Post
Dude look at this screenshot:

Attachment 1035416

He's clearly not 100% rested after 5 days! I really don't know what more you want?

I don't want to be right on a technicality lol but if you are saying "after 5 days you're gonna be 100%" and I can make a pitcher not be 100% rested after 5 days, then how can you be right? Your reword was very easy to refute

And then look at this one:

Attachment 1035417

He's rested after 4 days! The opposite of what you expected! I'm not sure where this disconnect is but I'd love to hear others chime in

And if you want a clown emoji, here you go! ��

Look, I'm really not trying to fight, and I agree with you to an extent that fatigue needs a rework

But I just can't see how you see the data that I'm presenting that conflicts with your broad suppositions. I manage games out, in multiple different eras, and I can see how stamina, pitch count, etc. effect rest status. After 5 days, Gibson clearly isn't 100% rested, and after 4 days Musgrove clearly is 100% rested
He's 100 after 4 days of rest after throwing 4 pitches on his 1st day !!! come on dude use real Game situations .I already explained it above. Wasting my time and your cluttering up this thread . I'm hoping the developer can see it and possibly fix it.

You would see if you would read instead of trying your best to be right about something , what I'm trying to accomplish. What more do i want? Stamina should not be a set generic schedule.... it should be based on the pitcher's stamina and the pitcher's thrown. should be able to start a pitcher have him throw 50 pitches and him be at 30 or 40 percent the next day ( Whatever his ratings to pitch thrown would allow ) . Then maybe another pitcher throws 70 pitches and his stamina is on 28%... Not just an automatic single digit fatigue level just because he pitched that day .

Last edited by findinghomer; 11-19-2024 at 03:40 PM.
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