Thread: ZR, EFF or RNG
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Old 11-18-2024, 02:25 AM   #2
CWess12
Minors (Rookie Ball)
 
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Join Date: Jan 2021
Location: Denver
Posts: 29
Pretty much the order you listed them in. Zone rating basically gives a +/- value for each play a player makes or doesn't make that depends heavily on the location of the batted ball. Essentially, more difficult plays with balls hit farther away from a player's typical positioning gives you a higher positive value. Easy plays, or balls hit right at a player, give a lower positive value if the play is made and larger negative value if the play isn't made. The cumulative sum of every single play then gives you Zone Rating.

The game groups these plays/batted balls by chance: routine (~95% success rate), likely(~75%), even (50%), unlikely(~25%) and remote (<10%), where routine plays give the smallest bonus for being made, and the largest penalty when they aren't made, and remote being the highest bonus and lowest penalty. You can set up a view in the fielding stats tab that basically shows you what percentage of each of these your player makes and also the total number of chances they have at each type of batted ball event.

Efficiency basically gives you a boiled down percentage of how efficient a player is at converting outs relative to league average. So 1.000 is even with the league average, 1.050 is 5% better than league average and .950 is 5% worse.

The Range stat from my understanding is basically just a representation of how many batted ball events/chances a player is likely to experience. I don't necessarily understand how the number is derived, but the higher the number the more balls a player is having hit towards them. I don't think it helps in your evaluation of any given player's defensive ability.

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Last edited by CWess12; 11-18-2024 at 02:31 AM.
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