Good morning friends,
the launch of OOTP Go 25 is in the books, and as I am typing this, we're #1 in the sports gaming charts on iOS, and #12 in all games. That's incredible!
In order to collect the initial feedback & suggestions, I figured it would make sense to have a single thread about this.
But first off, let me say something about the price of the game, which is now $9.99. In the past couple of years, OOTP Go was a free download, but you had to pay $4.99 each for current MLB and KBO rosters. This was an experiment, we wanted to see if we'd convert some new users to avid PT players who'd offset the loss we'd generate by making the game free. Simple conclusion: It did not work, this model makes no economic sense for us, as OOTP is apparently simply too niche. So, we decided to go back to the premium app model. Now, in some threads some users voiced their disappointment about this, sometimes with ridiculous statements like "it sucks having to pay for this" which quite frankly make me pretty angry. Look, for less than 10 bucks you get a game which has 90% of the feature set of the desktop game, which costs five times as much. Plus, you get all the new engine and AI stuff, select other new desktop features and full Perfect Team cross-platform support. If you think "this sucks", then I urge you to take a minute and think this through. Heck, nowadays you don't even get a decent burger for $9.99, as sad as that is.
Another thing, we often get asked for feature additions like commish mode or various advanced league options. But, those are intentionally desktop-only. If we'd include them in the mobile version, we would cannibalize our desktop sales and be out of business in a year. That can't be in your interest. Another option would be to add all desktop-exclusive features to OOTP Go (many modern phones would be able to handle this), and then price the game at $49.99. I don't believe this is in your interest either.
Long story short, I truly believe OOTP Go 25 is a bargain at $9.99. You get the best baseball simulation on the planet, sporting the identical core features and 90% of the expanded feature set of the amazing desktop game.
Still, if you have suggestions on how to improve the game, we'd love to hear them, of course

Will and I will do the best we can to improve the game over the coming months. And as always, all the tweaks & improvements of the core engines from the desktop game will carry over to OOTP Go 25.
Thank you all for your support and your patience!
Markus & the OOTP Developments team