Quote:
Originally Posted by VictorAMR
I play mostly NHL, so here's my list in no particular order. Most of them were already mentioned, so I'm not getting into too much detail.
- LTIR (cap relief) separated it from IR (roster spot, no cap relief)
- realistic waiver rules and possibility of conditioning loans
- contract demands for UFAs without starting negotiating with them, and some sort of additional info in the upcoming UFAs tab if the players is open to renew or if he wants to test the market. Also arbitration for eligible RFAs and 35+ contracts
- AI trade (maybe add need of approval of commissioner for trades to go through?) and roster logic, defensive players waived way too often
- add cap space in team needs, some option to dump a contract
- single profile for players that becomes staff (specially welcome in historical games)
- staff development, with messages with monthly progress like we get for players
- ordering draft picks after draft lottery
- waiver eligibility during off-season without having to check player by player
- announcement for milestones achieved other than round number of games played or points scored, both league-wide and franchise specific
- ability to see future draft pools
- more clarity in training, still don't get how defenders improve their faceoff ability
- option to set different roles for special teams
- add position played in game by game tab
- track 1st, 2nd, 3rd stars for games and monthly awards
- track streaks in history screens, for both teams and players
- option to apply to job openings - and have job openings displayed in a job board
- correctly award the Vezina trophy in historical games
- award Jennings trophy (and Vezina in historical) to more than one player if applicable
- favourite league added for players (in addition to favourite/disliked teams) during PCHA and WHA years - maybe allow poaching, even if it is for future seasons?
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The 1st,2nd,and 3rd Stars are actually tracked. You can find them in the info drop down menu under Stats Advanced 2. Why would "defenders" take a faceoff? It should be your fowards and you would have them do defensive training. What you don't get is the ability to specify a specific area to train such as shot accuracy, hitting, or faceoffs. You're at the mercy of whatever the AI decides to improve players at you click offense or defense.