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Old 09-08-2024, 06:56 PM   #53
Reed
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Join Date: Oct 2013
Posts: 2,339
Quote:
Originally Posted by twins_34 View Post
The ONLY reason these were used together was to make players retire when their recalc ran out because, like I said, players (Let's say Cal Ripken Jr.) comes into the league in a random debut in 1920, he would never retire. Well I figured out the reason, and Matt fixed that reason! Player were set to retire according to the DATE of their retirement. So Cal would play until he was 81 years old (1920-2001). Well using the Development Engine when recalc ran out would regress players enough to force them to retire. Well, now that's no longer matters. The way players retire has been changed to "around" their age of retirement. So, Cal will retire when he gets around 40 years old so around 1940.

This was the ONLY reason all the old timer OOTP players, that play random Debut, would run both system together. You no longer have to anymore and you can play it just using recalc if you want or if you want development on, you can just do development. But the WHGLE reason the Dev Engine was used was to force retire players once recalc ran out of actual data.
Yes, I am an “old timer” but I am flexible enough to try something new. When OOTP 25 came out I did try recalc only and then development only. For the reasons I listed in my previous post, they were not for me. What worked for me is recalc/development/RAH all ON. RAH is a great new feature for Random and I am flexible enough to use it. If some want to play Random with just recalc or development that’s fine and I am glad that option is available.
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