Quote:
Originally Posted by Francoeurstein
I don't have any data to support my claim, but I may gather some, idk. Time is precious and I'm not sure if I want to spend it collecting data for a game that doesn't even have a manual.
With that said, it certainly feels like the fragile & wrecked players on my team spent a lot of time on the IL. For fragile players it seems like they are prone to moderate injuries and frequent short IL stints. For wrecked players, they can hardly stay on the field at all. Most of them feel like a modern Royce Lewis or Byron Buxton.
To play devil's advocate, let's pretend I crunched some numbers and found there was little correlation between injury rate and injury proneness. Wouldn't that also be an issue? When you are running a team, a players injury proneness rating should absolutely be taken into account. When you boot up a quick-start or modern save, there are far less players with negative injury proneness ratings, but the ones whose ratings are poor tend to get injured more often -- this reflects reality.
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I don't think you would find a lack of correlation at all. Wrecked would be injured more than fragile. Fragile would be injured more than normal etc. etc.
Here's a quick dirty look at my league using a filter for injury proneness. First pool is mlb players plus FA and the percent of each
MLB + FA 1357,
wrecked 118, .087
fragile 267, .197
normal 597, .439
durable 299, .220
iron man 76, .045
MLB + FA (age 28 and older) 720
wrecked 118 .163
fragile 166 .230
normal 239 .331
durable 121 .168
iron man 76 .106
28 yrs old is just a number I picked figuring 27 is still young and 29 is getting old. YMMV.
Add minor leaugers to the mix
MLB+FA+Minors 4959
wrecked 136, .027
fragile 538, .108
normal 2809, .567
durable 1392, .281
iron 84, .017
Approx 70% of the league has no on-going injury problem/rating.
Interesting that all wrecked are on the 28 and older list. Wrecked is not an issue for the younger players in my league.
Also interesting that all iron men are also on the 28 and older list.
This is a league that uses "High realistic modern day" for both long and short term injuries.
No surprise the percentages are lower when including the younger minor league players. After that I guess you can make of these numbers what you will. Unfortunately I'm in December so can't sort by players that are currently injured by category. I think that would be very interesting to see in real time mid to late season.
I get you don't want to take the time to get data but without it there is no definition of what the problem is, or if there is one. Let's say you believe 8.7% of MLB + FA players is too large a number and they need to be decreased. The question then becomes how much does it need to be lowered and how does that affect the league? If we lower wrecked and fragile won't more players stay in the league longer holding back minor leaguers thar are ready to move up? It's a complicated issue with a lot of variables that would have knock on effects. It's not something one can where one can just say "there are too many players with "x" IMHO.