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Old 08-09-2024, 06:47 PM   #22
Valhoun
Minors (Single A)
 
Join Date: Sep 2009
Posts: 67
Combis and chemistry seem like features born out of "hey, I created this cool code that can figure out the links between cards and we should figure out some features to make use of it" rather than anything the game really needed.

In any lootbox/gacha game, the devs will want to give whales something they can do with all the resources they pile up. I'm sure that also drove the combi thing.

Instead of combis, I think they should have super rare "foil" version of cards that can't be upgraded but come with the same stats as, say, an L3 combi. Enough to make whales spend millions in the shop but not enough to annoy the rest of the player base.

Allow them to quick sold for a decent minimum or sold on the market.

Far more elegant. Zero extra cognitive load on the players in an already complicated game. And you also don't have people trying to code in badly needed quality of life features to the combinator system.*

*it is incredible how unwieldy that system is. All other criticisms of combis aside, trying to buy 30 pieces of combi food and then combinating is over a hundred clicks. Something no non-indie game would ever let pass through testing.
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