Quote:
Originally Posted by uruguru
I'm not a dev so I can't say for sure, but players seemed to be constantly checked throughout the year for talent changes. I think TCR just controls how likely it is to happen when a player is checked.
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I'm inclined to support that view based on the name of the feature. However I found this (and I am surprised it's covered) in the 24 manual.
This modifier controls how random player talent changes are. If the number is raised above 100, the possible amount of a talent change will have a larger minimum and maximum, leading to more significant changes in talent over the course of a player's career; if it's lowered below 100, the changes will be smaller and the player's general talent will remain unchanged. The effect will be most noticeable among the most skilled players.
Also interesting is the concept that a better the player is the worse he can get. Turning a star SP into a mop up RP is a devastating event And since the TCR decline starts on the first day of the off season, there's plenty of time to drive a player down before the season even starts. TCR is a significant equalizer, particularly since it targets the best players for the biggest declines.
TCR has been flawed since the beginning. It needs settings for both how often and how much.