Quote:
Originally Posted by Sebastian Palkowski
I asked because I still donīt understand why that is needed: if you want to play as GM but do lines, just play GM/Manager and set everything from Manager you donīt want to do to AI. Yes, you donīt have a seperate head coach (technically you have: yourself) but for what do you need him (you still have Assistant Coaches)?
In OOTP it seems they removed the feature (or better: replaced it with something different) and then brought it back as "legacy mode".
Iīm just interested why people ask for it when they basically already can do.
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What about the players Avatar in that sense though, what do you invest in with your end of year points? His HC side, so that has a sufficient influence on the 'AI' implementations of everything (assuming that when you allocate to the AI it takes into account your preferences as a coach) or his GM attributes? Which is the role you are actually playing. With the current system you might have the skeleton for what people are asking and it is technically doing the same thing but it spreads the player very thin - especially with the level that you start at (I wish this scaled depending on the league you start your career in, this would go some way to negating the influence of the issue above).
If you were able to hire a real life head coach, he would have far better attributes (and therefore you would think, influence) than your beginner coach. I guess as #Matt5 has outlined, none of this is explained that clearly in the online manual, staff in general feels a little abstract I think - I don't know if effects stack or if there's a point of diminishing returns or yeah, what the 'AI' even considers when you allocate things to it.