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maybe that helps:
Based on the information provided, to increase the number of hits for batters while minimizing the impact on pitching statistics, you could:
1. Adjust the "Hits" modifier: Increase the Hits modifier slightly above 1.000 in the League Totals and Modifiers section. For example, setting it to 1.050 would increase hits by 5%.
2. Balance with other modifiers: To minimize the impact on pitching stats, you might want to make small adjustments to related modifiers. For instance:
- Slightly decrease the "Strikeouts" modifier
- Marginally increase the "Batting Average on Balls in Play" (BABIP) modifier, if available
3. Fine-tune related modifiers: Make small adjustments to modifiers for different hit types (singles, doubles, triples) to distribute the increase in hits realistically.
4. Monitor and iterate: After making these changes, simulate a season and analyze the results. You may need to make further small adjustments to achieve the desired balance.
5. Consider position modifiers: If you want to increase hits without affecting pitcher ERAs too much, you could slightly decrease the "Range" modifiers for some defensive positions. This would allow more balls in play to become hits without necessarily reflecting poorly on pitchers.
Remember that these systems are interconnected, so any change will have some effect on other statistics. The key is to make small, incremental adjustments and test the results to find the right balance for your desired outcome.
Would you like me to elaborate on any of these points or provide additional information?
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