Quote:
Originally Posted by Pelican
I play with injuries set to "Low" for both short and long-term. That's because I don't want injuries to disrupt play too much (as they can and do IRL). As expected, the players who still do get injured are the players with a significant injury history or propensity. So, in my sims it is still a known risk to rely on those players.
I do try to rest guys who are not 100% and show signs of decreased production due to fatigue. I would like to think that reduces the chance of injury, but I'm not sure the game works that way. Anybody know?
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From the manual.
“Tired players don't perform as well, and are also more prone to suffering injuries.” The manual also states that pitch count increases the chance for injury.