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Old 06-11-2024, 01:29 AM   #261
thehef
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Join Date: Jun 2006
Posts: 5,345
Quote:
Originally Posted by Le Grande Orange View Post
The <SPLIT> function is a simple, elegant solution. However, I suspect it would not be enough. Recall that OOTP needs to know the number of games in the season in order to calculate magic numbers, elimination numbers, and so forth. To calculate such things for each half OOTP would need to know the number of games in each half.

So, the header of the schedule file might need to include something like "first_half_games=60" and "second_half_games=80". (First half ends and second half begins day numbers may still need to be in the header as well.)

Uneven split schedules are not common but they do sometimes happen. The 2024 MLB Draft League schedule for example features 35 games in the first half and 45 games in the second half.
I hear ya. The way I'd envision it, though, is the <SPLIT> function is the way to go. The fallback/default would only come into play if the gamer chooses Split on the Options panel, but the gamer's chosen schedule doesn't have <SPLIT> in it. In that case, OOTP looks at the number of days in the schedule and splits the schedule at the halfway point.

But again, any serious gamer who wants an historically-accurate or otherwise-desired split schedule would make sure that <SPLIT> is in the schedule file.

IOW...
Best: <SPLIT> is in the schedule file in the spot where it should be
Fallback: OOTP splits the schedule at the halfway point, based upon the number of days in the schedule file.
Unplayable: The way OOTP currently splits unbalanced schedule files
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