Quote:
Originally Posted by HRBaker
It's obvious I hate these cards...
The only interest I have in them was a random pack pull of SP Kyle Harrison, a "98" card that is actually pretty good as it stands. I have 2 other combinators on this team (that I don't use); CL Pete Richert (88) and SS Corey Seager (88), each of which gives me 1500 points to upgrade Harrison - but I need 1747 MORE points to reach 100% success. As it stands, that would require 95 (non-duplicate) cards from my roster to get to a 98% chance of success.
I simply am NOT going to chance anything less than 100%. Especially when his 116-101-104-106-78 ratings only go up to 118-103-106-108-79 for that investment.
I'll wait for another combinator (that I can't use anyway) to get me to 100% or just use Harrison the way he is, which is working out fine anyway.
Combinators may be great for the whales, but they are a PITA for F2P'ers.
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What bugs me is they're damned near impossible to sell. And that's because when you sell a combinator it goes back to square one, which defeats the point of upgrading them and then selling them. So even if we decide not to use them, they're an albatross you can't sell at a reasonable value.