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Originally Posted by Valhoun
Online "gacha" games always drive towards adding new currencies or upgrade materials. It's truly ruined gaming as a whole. I'm sure the OOTP devs would (correctly) say that they are very light on the monetization compared to the worst offenders. But that's pretty cold comfort.
I'm currently in a tournament against a silver combinator team and it's tied 2-2 going into the final game. They beat me one game 27-4. Not super fun.
It is gratifying to be able to (somewhat) hang with that team but I get nothing else from the experience. There is no cool strategy to learn from or anything like that. It's not making me better or more knowledgeable at the game.
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Most Gacha games also ensure that there is some kind of safety net when it comes to 'pull' luck, so players can't run into seemingly endless stretches of misfortune spending tickets, opening packs, whatever. No such mechanism with PT though (despite supposed Korean ownership.)
I was able to complete many missions yesterday due to having opened a lot of packs previously, and opened 122 packs across two teams: 28 Regular packs, 13 Silver, 16 Gold, 19 Diamond, 1 Perfect, 6 Historical Silver, 28 Historical Gold and 11 Historical Diamond.
I don't know what the Historical packs cost when they are for sale, but I'm pretty sure these packs were worth more than 1 Million PP in total, which is $500 in actual money (which is insane.)
This 1 Million+ PP in packs yielded NONE of the newly released Negro League cards, except for a solitary Iron.
So this is a Gatcha game with
no pity pulls and
no chronological banner system so that players can at least choose which set of cards they would like to pull from. This means that every new card released becomes progressively more difficult to pull than the last, as the card pool becomes more and more bloated. On top of this, this game's version of a 5-star pull - the Perfect card - has a huge chance to be basically worthless. Last I checked, the average value of non-Live Perfects which can be pulled from packs was around 80K PP, but the two I pulled yesterday (McCarthy and Wright) are worth 27K and 38K respectively, aren't in any missions, and aren't playable even in my terrible teams.
IMHO there should be no Perfect cards which aren't viable at higher levels of play, at least at the time they are released. The concept of 'trash Perfects' which are in the game purely to dilute the card pool even further is Gatcha poison, and turns what should be the most joyous experience in the game (pulling a Perfect) into 90% frustration. These factors - and others - almost make it seem as if this developer/owner is actively trying to dissuade players from engaging with the game, i.e. 'grinding' packs. It's approaching FIFA/EA levels of bad. Baffling.