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Matt is not lying. You just do not interpret his statements correctly. They flipped the entire engine around for this game and changed the scale out to over 500. In many instances the modifiers will appear closer to 1.000, but that is not the same as doing away with them or moving toward not needing them. I mean 1.050 is pretty close to 1.000, right? Well, a league that bats .265 vs a league that bats .265/1.05 = .252 and there is a huge difference in offensive production between a league that bats .252 vs a league that bats .265
Matt has done a tremendous job on his end to improve the game.
Regarding have 100 copies of babe Ruth in the league, I told you to load the premade modifiers and then turn off auto recalculate modifiers. The premade modifiers from the file are there to actually be used with historical Exhibition games from the main menu so the game has everything it needs to produce accurate results for that type of play. If you load those modifiers the game assumes there is only 1 Ruth in the league and every time all of the 100 copies Babe Ruth bat they will have the same chance to hit a HR, so you will get a huge offensive explosion in that league, just do not complain that your league ERA is high though. This is the same as if Babe Ruth was injured for the whole season. Since the premade modifiers assume he is in the league then all of those HR will simply be missing, minus whatever his replacement hits for the season. You can model those situations with the options available in the game.
You want TCR, then use it. You want players to not retire according to history then use it. You want to play with 24 teams in 1950 instead of 16, then do that. There is a toggle for everything you want to do in the game
Last edited by Garlon; 05-21-2024 at 07:25 PM.
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