Quote:
Originally Posted by mytreds
1)the editor assigns a player skill ratings based on the stats you input, based on a regular 162 game season. So if you input 70 HRs and 200Ks the ratings will be high power and low avoid ks.
2)this copies the current ratings a player has and makes his potential ratings match it. So if he has 60 power, his potential will also be 60.
3)same as 1 but with potential ratings
4)same as 2 but reversed.
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Silly question but wouldn't that mean that buttons 2 & 4 result in the same thing? If 4 is the reverse of button 2 which would be that it copies the potential ratings of a player and makes their current ratings match it they still end up with their current & potential ratings being the same just as button 2 does only the opposite way. 60 potential power would also be 60 current power.
Aside from that, if my ultimate goal is to create a player who has above average skills as a draft pool player but who has the potential to be an all-time great then I would use button 3 so that the ratings I create becomes their potential and then the game would reduce or back off those #s to lower current ratings? My first couple of attempts at creating a player resulted in a draft pool player with current ratings of as high as 80 which is not at all what I am trying to do.