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Old 05-20-2024, 04:44 PM   #12
OutS|der
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Quote:
Originally Posted by Battman View Post
Sorry about the incorrect terminology. I'm a new gamer coming over from another game. To me, any past season is a replay and they are all fictional. However, I will try to convert to this particular game terminology.

If I understand correctly, the game is focused (for lack of a better term) on total league numbers output, even more than individual output, obviously without 100% accuracy. So, if there are players performing above their norm, or fictional players producing really good numbers, such as stolen bases; then it will have a negative effect on another player results? Doesn't seem right that players such as Brock or Morgan, should have their stolen base results lowered to such an extreme as I mentioned earlier, just because someone else is performing above expectations. Maybe I am just misunderstanding your point here. I have seen where gamers have produced players whose entire careers were well below real life. I don't have issues with things like this, as long as it is not because someone else is having a great career. Players output should be of their own, individual doing. But, if I am totally wrong in my interpretation, please let me know.
All of this said, I am thoroughly enjoying the game. I have played another game with, as you describe, actual replay format. This game is totally different. I am just frustrated that I picked up player/players with a certain expectation (such as Morgan and his stolen base ability) and at the beginning, he had great ratings, but half way through the season, he cant seem to get a stolen base at all. Same for the other players I mentioned, who historically, were great at this aspect of the game. This, and other aspects, can drastically affect an entire teams ability. I can't imagine the M&M boys from the 1961 Yankees, only being able to hit 10 HRs for the year.

In simple terms it works like this or this is how I understand it.

Every at bat takes a dice roll vs the players ratings against a formula containing the LTM's, this results in a hit, HR, stolen base and so forth.
League talent level comes into play with the Auto Cal modifiers, they then tweak the formula to account for the talent level and will effects the results more then with just LTM.

My understanding is that LTM's are needed for historical play and to take account era's like the dead ball or steroids. When the rating system form players was only 1-255 it was harder to make players perform realistically throughout eras and still somehow play together without the use of LTM's. I would assume they can do more with 1-550 rating system.

Still I welcome the day we get rid of the LTM's. I know for past versions they had way too much effect on results
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