Quote:
Originally Posted by MoneyBawl
My argument would be:
Ok. Let's say you can't sign the guy for 10M.
Fine. (Worst "feature" I've seen in a lonnnnnnnng time but....fine.)
Let's say (for argument) you can't sign anyone.
Offer everyone the slot. They all refuse.
Shouldn't you get that 8.24M sent back to your "available money" (for trades, FA, etc.) after they refuse?
You didn't spend it.
Why are you punished with dead money ?
I could be wrong but I don't think IRL teams are forced to give the league 15M for nothing if they only spent 5M on the draft but "budgeted" 20M aside for it.
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No, but please understand that the owner doesn't necessarily regard his money as fungible either. You are the GM and not the owner. You worked on a budget for the draft. Specifically, and exclusively for the draft. Not for stuff in case the draft didn't work out. So be thoughtful on what you set that budget on if you think you will be able to sign literally no one.
I give my kid $40 to bring home food for dinner. The store was closed. Wanna know what I'd think about his complaint that the $40 shouldn't be dead money to him just because he couldn't spend on what we agreed it was to be spent specifically on? Not his money, I gave him a job and funds to do it. He failed to do use it or the prescribed purpose, so the money comes back to me.
Also, if the game didn't let you go into the draft with the amount of money you needed, it was likely that you exceeded the overall operations budget the previous year. Draft budget and development budget are casualties if you breach the overall budget the owner gives you (if not in Commish mode). They become automatically set and locked at a lower level in such a circumstance. Lots of real teams have chosen players in the draft based on their budget and not based on talent irrespective of signability/cost. That's the card you drew. You were one of those teams. Take the comp pick, if any, if you didn't plan well this year. Be careful and don't bid on players you can't afford. Don't go over budget and expect to control the development or draft budget. That seems more immersive and challenging. And if you want to not have consequences related to the budget, that's a fine way to play too and it's why Commish mode exists.
EDIT: per Matt below, the funds to go back to a general fund. Seems I still gotta let my kid have the $40 but it is still subject to other game mechanics. Why have a budget at all is the question then...