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My advice would be to set short-term injuries to Low and long-term injuries to Very Low. That keeps the vast majority of players on the field, where I get to see them play. I know, it makes the game less challenging, as you rarely have to go to the bench or the organization when a guy is hurt. But I just could not tolerate random injuries to players without a history.
Fatigue is a distinct proposition (although chronic fatigue can lead to injury). Again, there is a slider to deal with problems of durable players becoming fatigued too quickly. I generally move fatigue back to Low. Guys will still need a day off, and pitchers will need recovery time. It seems realistic.
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Pelican
OOTP 2020-?
”Hard to believe, Harry.”
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