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Old 05-11-2024, 12:25 PM   #19
Rain King
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Quote:
Originally Posted by texasmame View Post
Running a fictional league with real players, same league for 18 seasons, one per year IRL, so one per version of OOTP. Screenshot attached for reference.



My modifiers and league totals are they same as they have been for the last 4 seasons - outcomes, stats, etc. always "felt" realistic and right.


In short, whatever "improvements" they made to the game engine (and they did so many, they needed to issue a guide and FAQ for the first time ever to explain them) did a number on strikeout rates as nothing has changed on my end.


It's not only strikeout rates, it's ERA and averages are also way down, with many regulars hitting at or below the Mendoza line.



Something's ****y, and it's very disappointing. So much so, I'm almost regretting the annual "upgrade" for the first time ever.



Now, the only thing I will say is that this is at the literal half-way point of my season. Unless there's a drastic adjustment the second half, which will be a wild and also somewhat unrealistic ride, they really screwed the pooch with this year's version.


"If it ain't broke, don't fix it."
Ah, so you imported a save from the previous version of the game.

They made it pretty clear that this process would be tricky this year because of the change in Rating scales and the change to how the game utilizes the League Totals in coordination with the ratings scale. They did not "break" anything, this is simply the price of the game evolving/improving while allowing you to also carry Saves through multiple versions. They have gone many years without that complicating things too much, but that just isn't always going to be the case.

Did you read the Stickied thread about this?

https://forums.ootpdevelopments.com/...d.php?t=352897

Basically, since those changes were made to the game you need to have some considerations with transferring your league.

If you utilize Auto-Calc from year-to-year that process is pretty simple, you just need to be careful about when you are converting your league and make sure you re-run Auto-Calc at a time that makes sense.

Based on this quote...

Quote:
My modifiers and league totals are they same as they have been for the last 4 seasons - outcomes, stats, etc. always "felt" realistic and right.
I am going to assume that you are NOT using Auto-Calc from year-to-year.

Unfortunately, this complicates things as your league is not set up to be easily re-balanced to the new scale using Auto-Calc (your league likely had some ratings talent creep and has settled into a specific environment that Auto-Calc doesn't see (it sees your League Totals and takes them literally).

So, if you want your OOTP 25 statistical environment to resemble your OOTP 24 statistical environment I would recommend the following steps.

1.) Record the actual statistics from your last completed season within OOTP 24 for all of the statistics that are used in the League Totals.

2.) Once you have converted the league from OOTP 24 to OOTP 25 enter those statistics as your League Totals in OOTP 25.

3.) Run Auto-Calc at an appropriate time. If you convert in the off-season, run it on Opening Day (after ML rosters have been set). If you convert mid-season you should be able to run Auto-Calc immediately.

4.) Test and adjust your modifiers further as needed.

Last edited by Rain King; 05-11-2024 at 12:30 PM.
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