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Old 05-08-2024, 02:40 AM   #11
grtwhtsk368
Bat Boy
 
Join Date: May 2024
Location: NC
Posts: 15
Quote:
Originally Posted by Brad K View Post
When you are learning the game disable some features. Later gradually enable them as you learn the basics of the game.

Get rid of all the psychology and never turn it back on. It shouldn't have much effect on historical players and thus is a time wasting nuisance.

Use reserve rosters instead of minors, no coaches, and ratings 100% accurate, You might want to play with no injuries. If you have injuries enabled the game will be short of subs for the first year or too. You can help this by importing entire history. That gives you additional players. If you don't want entire history you can delete it later and the players stay. If you want to know why I can find the posts I made about this issue and link them.

If you want to cherry pick the rookies set them to import as FAs which sets up the first year player draft. You know which rookies did well and which ones didn't while AI doesn't. You'll find historical every day players still available in the second round.

When you get tired of plucking the future stars, set the rookies to import to historical teams or keep the draft but enable scouting and let your scout do the draft choices.

Disable story lines and owner goals. And since you want to run your favorite team set yourself to can't be fired.

If you have a small market team and/or a a cheap owner you might want to bump of market size or edit the owner to be more generous. The effects of these won't occur until year 2.

If I think of anything else later I'll post if.
Thank you so much!
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