Quote:
Originally Posted by locuspc
Not in a videogame it doesn't. There's no air, there's no speed, it's all just numbers in the computer. If you want a really fast ball or a curving trajectory, you're going to have to, horror of horrors, go outside.
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My first baseball game was MLB 2k2, some 20-odd years ago. Believe it or not, Randy Johnson's fastball looked different than Barry Zito's curveball.
Anyway, my main point is not all about graphical representation. I'm sure the developers would agree that you can build a much more complex pitcher/batter model and interactions without the need of a physics-based engine, even if they don't see a benefit or agree the change is needed.