Quote:
Originally Posted by locuspc
I don't know how you would distinguish an Aroldis Chapman fastball from a Sandy Koufax curveball except by the stats they generate
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Well, for starters, one moves really fast and the other doesn't. One moves rather straight for 60 feet and the other kinda bends in the air.
Quote:
Originally Posted by locuspc
Even if you had a physics engine, which would certainly come with a heaping helping of bugs, in the end it would just be a very complicated way of generating outcomes of plate appearances.
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Maybe the outcomes should just be the roll of an unweighted dice then? The entire point of my post is that I want a more complex game engine that takes into consideration a lot more variables to produce outcomes.
Edit: Sorry for the sarcasm.