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Old 04-24-2024, 03:42 PM   #13
kidd_05_u2
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Join Date: Aug 2016
Posts: 532
Quote:
Originally Posted by locuspc View Post
I don't know how you would distinguish an Aroldis Chapman fastball from a Sandy Koufax curveball except by the stats they generate
Well, for starters, one moves really fast and the other doesn't. One moves rather straight for 60 feet and the other kinda bends in the air.

Quote:
Originally Posted by locuspc View Post
Even if you had a physics engine, which would certainly come with a heaping helping of bugs, in the end it would just be a very complicated way of generating outcomes of plate appearances.
Maybe the outcomes should just be the roll of an unweighted dice then? The entire point of my post is that I want a more complex game engine that takes into consideration a lot more variables to produce outcomes.

Edit: Sorry for the sarcasm.
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