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Old 04-24-2024, 03:23 PM   #11
kidd_05_u2
All Star Reserve
 
Join Date: Aug 2016
Posts: 530
I'll push back a little.
The game improves every year, there is no question about that. However, I can't help but feel very disappointed in seeing the direction the game is NOT taking.

The developers choose to keep dedicating a lot of resources to refining the historical game and tweaking the current game simulation engine, but dedicate no resources to the development of a new game engine (physics-based or not) that allows for more complexity and a better ratings system.

Honestly, I'm extremely surprised at the positive reception for the rating changes in v25. I want my pitcher's velocity to mean something. I'm not happy with something as lame as Control = BB% and Movement = xHR% + yBabip. But apparently, there is no chance of that changing anytime soon and we have to make do with a pBabip rating (I find it ridiculous that this and HRA get displayed).

We may be forever doomed to play with an engine that can't really tell apart an Aroldis Chapman fastball from a Sandy Koufax curveball (or even a Sandy Koufax fastball from a Sandy Koufax curveball), but at least we will always have pBabip.

Last edited by kidd_05_u2; 04-24-2024 at 03:24 PM.
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