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Old 04-13-2024, 09:27 PM   #31
Brad K
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Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
My original comments 1, 6, and 10 are, after discussion, settled issues. Despite this being an active thread (638 views as of this writing) no one has disputed the conclusions of my counter response in post 25 on my original comments 2 and 3. I believe given the number of views the thread has received these can be considered settled issues since two days have passed and those who would be expected to oppose have been active on the board but not in this thread.

Given that five comments are settled in favor of the original statements, I'm moving on to a couple more.


Quote:
Originally Posted by Brad
4. Real stats should be neutralized against the game's park factors or, if they already are as some suspect, then that should be confirmed by devs.
Quote:
Originally Posted by Garlon
4. You can do a test if this yourself with a neutral park factors file and load the same season and see if the ratings are any different.
The manual up to 24 explains real stats indicating they aren't neutralized. It further endorses your neutralized stats as the most accurate way to play. Yet in the game setup in defaults to real stats.

You have stated that real stats are neutralized, contradicting the manual. The devs are silent. This is something for them to clarify. The question has been asked many times. Why should the answer be for me (or anyone else) to test this? This isn't some obscure function. This is the basis of the game where the game itself provides conflicting information (a recommendation to use neutralized while defaulting to real.) Something like this being central to the game must be resolved by a statement from the devs, not my me or someone else conducting a test to prove you or them wrong.


Quote:
Originally Posted by Brad
5. Choices that don't apply to historical games should be grayed out. Effect of coaching, development budget, and psychobabble etc shouldn't apply to historical players' performance. They should perform in the ballpark of how they did historically based on randomness and the selection of TCR.
Quote:
Originally Posted by Garlon
5. The game is a sandbox and sone people may want to use those options.
The point isn't that people may want to use them. The point is that LTMs hammering output into historical compliance is evidence exercising those options has little or no effect in historical saves. And they shouldn't have an effect. They are for fantasy games with fictional players. So for historical games they shouldn't be offered as choices. It's like a game at the fair where the goal is to toss a ball through a hoop but the ball is bigger than the hoop.

Last edited by Brad K; 04-13-2024 at 09:37 PM.
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