Quote:
Originally Posted by Brad K
Please see my thread in the 24 general discussion forum and explain how I make this happen. Thank you.
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Not going to waste a lot of my time trying to diagnose your game going back and forth, especially going back to v24. I will ask before leaving...
From your thread am I to take it that the AI turned a DP on every ground ball hit to ss or 2b with a runner on and less than two outs? For the most part there are only two situations where a DP won't be turned (if the fielders are competent). Ball hit to slow to get two. AND the runner was in motion, ie hit and run. IOW if on a gb the SS or 2B is taking the fielder's choice at 1b rather than going for the lead runner it is probably because of a H&R, with the exception of a slowly hit ball.
... and comment on my game.
I don't control my baserunning while playing out games. I think allowing the manager from the dugout to tell a runner to advance or not is one of the most unrealistic things in OOTP, and it's why I hired base coaches
**. So I don't set baserunning to user control. That doesn't mean I can't override it and attempt steals, H&R, or R&H. I do send runners or attempt steals as a manger can do from the dugout. With this setting the AI will at times send runners when I haven't.
In all versions I can recall (includes v24 and now 25) the AI has kept me out of DP's by sending my runner.
I've had times where I called H&R and fouled off the pitch. I don't spam the button so if it doesn't work after two tries I go to a normal swing. After two unsuccessful attempts my player will hit a GB. My first thought is "sure now he hits it fair" knowing a DP is coming. BUT will you look at that.. my runner is in motion AND I didn't send him. If it wasn't me that sent him that only leaves the AI.
** That doesn't mean I think it should be removed from the game. If some users like and use it, more power to them.