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Old 04-10-2024, 05:58 PM   #33
StratMan
Minors (Single A)
 
Join Date: Nov 2003
Posts: 62
Quote:
Originally Posted by Syd Thrift View Post
This is, as I said, caused by jamming that button until you hit 2 strikes. The game is one pitch per at bat with a little gloss to allow single pitch strategies. You’re going to be able to cheese it, the same way you can cheese the game by taking until you have 3 strikes and wind up with 1500 walks a season.

Should the devs spend time on this? To be honest the vaaaaast majority of people don’t play their games out like this.
And this is why game issues like this persist season after season. This one goes back to at least version 19 and most likely a lot longer than that.

This isn't just about gawdy SB numbers. It is about the entire strategic aspect of playing out a game rather than simming it.

I agree with you on Take Pitch. I don't use it because there is no real game strategic reason to use it. Even taking 3-0 doesn't change the AB, so why bother with it? As far as I'm concerned, the button should be removed.

As I've already demonstrated, Run & Hit is entirely a cheat code. You should never be able to Run & Hit with the same percentage as Steal Base and always get the jump. Double steal is entirely a cheat code. You should never be able to double steal with a guaranteed attempt on one pitch with same percentage as Steal Base. Should no one use them ever? And if you do use them rarely (but in a critical situation), isn't that still a cheat code?

I can create house rules to only attempt to steal once or twice per plate appearance, but is that too much or too little? If I only attempt on pitch out counts, will that yield too many CS? If I don't use run & hit because it is a cheat, will I get too many DPs where strategically it can and should be used on 2-2 or 3-2 counts with 0 or 1 out?

House rules help limit game systems that don't reflect reality, but there should be no reason why the game system can't be updated to more accurately reflect the tradeoffs of real strategic in game moves. Like I said, StratOMatic had a better system in the 1970s with the clumsiness of a tabletop game. There is no reason a computer sim can't reflect this properly.
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