2. You can take a pitch to combat a pitchout. If the count goes 1-0 another pitchout attempt is less likely, but could occur.
4. A "forced steal" will result in less success as you are telling the runner to go "no matter what".
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Are these two items true in version 25? I am still playing version 22 and can definitively say that there are zero pitch outs on counts 1-0, 2-1, 3-1, 2-2 and 3-2.
I am also certain that forced steal (run and hit) has zero impact on stolen base percentage in version 22.
It is very easy for anyone with a 65 steal rating (even with 20 run rating) to steal 150+ bases every year at 80-85% success rate.
This is one of my biggest gripes about the game. It is impossible to manage stolen bases without a huge advantage in this game.
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