Quote:
Originally Posted by Rain King
Nobody believes the development team is infallible. Those kind of statements are essentially the equivalent of a little temper tantrum because everyone doesn't agree with you.
I've said multiple times that there is always the possibility that an issue exists. However, in order to fix an issue it has to be shown to exist.
The development team has talked about the fact that they have evaluation tools for this kind of stuff. They can run hundreds? thousands? of simulations and compare that data to the data they are trying to emulate.
This is why they agreed there was an issue previously and made changes in the patches. They are currently saying that things are pretty much on target.
In this thread we have a few people who have run maybe a few simulations with very little (if any) actual proof of anything. Mostly just anecdotal "this is broken".
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I may have missed your data points that you have contributed - if so, my bad! You are correct, there are a few people kinda arguing back and forth, generally about similar but often different things that are getting muddled together. I really am not throwing any tantrums - I would say I chose language to emphasize my point that I know game development is not an exact science.
I am pretty certain that these boards are monitored, they pay attention to what the player base thinks and they track game usage - it makes financial sense yo do so and once the game is released it belongs to the people. As someone else said in this thread who disagreed with me (which is their right) if I dont speak up with my opinion things may happen that I do not want. If I do speak, things might happen I do want. Best time to discuss something is when it is fresh.
You have every right to your opinion. As do I. The thread asks who has run tests on developments. I have using the tools allotted to me by the game - the only thing players have access to and ultimately those results are all that I will have access to. I have run hundreds of seasons, always with default engine settings. I am very confident in how the game that is installed on my machine behaves as far as the ultimate development path of players. Based on where player ratings wind up in the editor, From a FOCUS STANDPOINT ONLY I do not think there is enough variation on what happens to individual careers from this point in baseball history forward at default levels and focus has no discernible impact in either a negative or positive direction. My opinion is again based on where they wind up in the editor - even with intentionally extreme settings.
I generally like the OOTP franchise year to year. I LOVE the idea of their development additions this year, I think it has potential to be great and add to the immersion factor - provide real consequences rather than scout well, buy the best IAs, spend max on development, try to have a coaching progression, see who pans out, rinse, repeat. In my experience those tactics generally still seem to provide decent results if all you want to do is win - others dont seem to think they do, that is their opinion - Im glad they are expressing it. In my opinion, focus could be a tool that makes the game greater for a user who cares about influencing development, if the user wants more in that direction - setting an organizations philosophy from the bottom up / top down / however you want to think about it.
Good luck with your sims.