Quote:
Originally Posted by FantasyDrafter
Seemingly there is a small but devoted group on the forum that believes the development team is infallible. I’m sure it is nice for them to have that level of support and devotion. Let’s just all keep in mind that just because they coded it doesn’t mean it is right - I respect that this is a pretty complicated game developed over 25 years that attempts to create a realistic “baseball world” out of the box, but with 25 years of development there is layer on top of layer that has unintended consequences that crop up when things are changed - both in the execution in game and the reaction of the player base. Sometimes things that are touted as big additions one year are turned off by default the next for example.
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Nobody believes the development team is infallible. Those kind of statements are essentially the equivalent of a little temper tantrum because everyone doesn't agree with you.
I've said multiple times that there is always the possibility that an issue exists. However, in order to fix an issue it has to be shown to exist.
The development team has talked about the fact that they have evaluation tools for this kind of stuff. They can run hundreds? thousands? of simulations and compare that data to the data they are trying to emulate.
This is why they agreed there was an issue previously and made changes in the patches. They are currently saying that things are pretty much on target.
In this thread we have a few people who have run maybe a few simulations with very little (if any) actual proof of anything. Mostly just anecdotal "this is broken".