Pitcher Stuff
- Stuff level drops early in which may be due to to low of Stuff on real life draft classes (although they are actually weaker)
- Stuff ultimately ends up a little below 400
- Minors stuff looks quite good actually for diffs between levels and would allow a nice development pattern
- Stuff potential drops initially (bad real life draft class pools) and then jumps up a LOT when generated players start hitting MLB. This means most never live up to it
Included a couple of random graphs as well to bring up and share
- Arm slot tends to go up in the league. Could be generation of these is higher than it should be or a higher chance of a higher arm slot leading to success
- Wild pitches really drop off on the generated players. Likely a too low creation rate
- Work ethic generally rises. Likely numerous explanations like too few IRL high WE, too many generated WE, or higher success rate of higher WE
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