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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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Quote:
Originally Posted by mysonjhon99
If someone had simply opened a new save, skipped to up until about 2030 and had taken a quick look at the rosters or the prospect pipeline they would've been aware of the problems before releasing the game.
That would've taken a couple of hours at most.
It surprises me that they took notice of such problems weeks AFTER the initial release of the game.
It's not like these are ones that can easily go unnoticed
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Quote:
Originally Posted by Lukas Berger
Development for example is something we were continuously working on adjusting throughout beta and was already on our list of things to work on more in the first couple patches even before anyone commented on this.
It's just a very complicated area of the game and anytime you make a tweak or a change here, there always ends up being some more tweaks and changes needed in the other direction. So it takes a lot of time and effort, a lot of trial and error to reach the proper balance, and sometimes we can just run out of time to get things perfectly balanced before release.
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