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Old 03-25-2024, 09:15 AM   #64
Matt Arnold
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Join Date: Jun 2009
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Quote:
Originally Posted by Brad K View Post
That is a major change. Why isn't it in the release notes?

Why were we never told that prior to 25 the game was multiplying the inputs? Right there next to the settings is says SPs get 4x the IPs. A perfect place to explain 3x and 5x if that's what's happening.

It could be I'm the only one who thinks this not being mentioned in the release notes, the first mention being by you in a thread about another subject in one of the least read forums on the board, your avoidance of questions, and the devs ignoring the issue including a post in the bugs forum, is an indication we're gotten incomplete/incorrect information. Maybe I'm the only one. I guess the powers that be are willing to take that chance.

And another thing? Why do people think adjusting a player who doesn't have 1000 ABs in five years is a good idea? A player with 200 ABs doesn't get adjusted on one year ratings!
The main reason we haven't listed it is that I'm not actually sure it's a change from previous years. It's possible that many years ago it may have worked that way, but at least in OOTP24, I think it works similarly to how it does now (except that we use different levels to adjust to).

Like if you take OOTP 24, start up a new historical game in 1953 with a limit of 400 AB for both adjust and weaken with 3 year recalc, Ted Williams still imports as a 5 star player. But he very clearly has less than 400 AB in 1953, and less than 1200 in the 1952-1954 range.

As for what level people want the adjust to be at, that's obviously still up for debate. Too high of a level and you can wipe out a lot of legit player performances (1000 AB even in a 3 year sample is a pretty solid sample size). But too low and that can have an impact too on the distribution of plays.
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