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I have found over the last few versions that as long as you can reduce the Draft money a bit and trade off some of your Player Development budget (assuming you're up against the wall budget-wise) that it typically costs you around $3.5-7M extra Staff expenses in that first season to get it done.
Obviously if you have a team like the Orioles who have plenty of Cash this isn't an issue.
My personal logic is this: Particularly this season with 25 and its shiny new player lab component, you have to ditch below average coaches and replace them Day One. I might put up with a slightly above average coach at a lower Minor's level for the length of his contract and then replace him then- but it might be better to make use of the game starting fresh with plenty of coaches to pick from. It just means too much to have a Poor coach hanging around IMO.
I have noted in the past that waiting can deal you a blow because once you are ready to replace you find there are no good coaches in the discipline you want left! Ouch.
Good luck!
P.S. Oh! Never forget to scan your existing coaches to determine if one can be promoted and be more productive for the team. The Tigers have a Dominican Manager Yepez who is a stellar hitting coach but a so-so manager. So I always promote him to A or A+ ball hitting coach. Just know that for whatever reason, the game will not show anything below A ball to move to - so in Yepez's case, he is currently at Dominican, you cannot send him to Florida or Arizona as that essentially isn't a promotion, just a lateral move (Latin Am. to America)
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"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner
Last edited by Pdubya64; 03-18-2024 at 09:28 PM.
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