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Old 03-18-2024, 02:50 PM   #16
Lukas Berger
OOTP Developments
 
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Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,477
Quote:
Originally Posted by jg2022 View Post
good question! would love to know if increasing a specific increase (1.1, 1.2, etc.) would make it more "correct" for the time being. thanks!
The solution is almost certainly not that simple. I really wish it was!

We actually had teams skewing even older earlier in beta, and the problem then was that development was actually happening too quickly.

So basically everyone was fully developed all the time, but the AI was then having issues with actually promoting players because there were never any slots to fill on higher level teams, because those were always filled with too good players, all, you guessed it, fully developed.

Anything to do with development/roster ai is very tricky, and it's so complex that things can actually sometimes work in the exact opposite way you would think, as in the above example.

So by all means, feel free to test some stuff like this out and please let us know if something seems to significantly improve things, but don't expect too much from single settings changes. We'll definitely be looking more at this ourselves as well.
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