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I listened to an interview on a Podcast where a developer of Football Manager explained why there would be the occasional odd-looking play during the graphical gameplay of the soccer match. The simulation programming of course will be different between soccer and baseball, but the explanation may apply here as well.
Basically, what we see on the screen is the program trying to interpret the simulation as best as it can. The simulation occurs milliseconds before what we see on screen and the game then attempts to graphically show what happened. I have a feeling that it could be similar in OOTP.
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