From a gameplay perspective lower/conservative potentials isn't "fun" because you end up with a whole bunch of players who all look the same. It's basically up to "luck" for players to exceed that conservative potential vs "luck" of falling short of the highest ceiling conceivable for x player
From a realism perspective conservatism is the name of the game.
So the issue is how to balance the two.
One thing OOTP doesn't do is include risk factors. That would probably be the best way of bridging the gap.
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