Quote:
Originally Posted by uruguru
Because I am a masochist, I often play what I call a "Death Penalty" save where I take an expansion team and remove all of its expansion picks and start with only its milb system. This means I need to promote new minor-leaguers up before they were actually promoted in the real world -- because my talent levels start so low.
It's fun but definitely less viable in OOTP 25 because milb performances seem to be more heavily penalized in 25. I'm not saying it's "wrong" because there's no way of really knowing how these milb players would have performed at the mlb level.
One example is 1963 OF Walt Williams in his first pro season. In OOTP 24 his editor page showed a AVG/OBP/SLG slash line of 255/286/356. In OOTP, it is 198/204/280. It's definitely lower in 25, and the sims bear this out. In other words, it's not just a display change on the editor page. He was actually around replacement level in OOTP 24, although that is still pretty bad.
I am seeing this for all minor-leaguers I try to bring up early. Honestly, though, it feels more realistic.
I want to emphasize that I do not think this is a bug. It instead feels like some conscious evaluation change in how minor-league performances will translate to the MLB level -- probably caused by the ratings scale change from 1-250 to 1-550.
|
And I thought when I allowed teams to protect 25 players and 4 years or less of service was a tough challenge. Yours may be the ultimate challenge. So many different ways to play the game and to each his own, but taking over an expansion team is the way I play anymore.