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Old 03-06-2024, 03:39 PM   #36
Canary85
Minors (Single A)
 
Join Date: Jun 2020
Posts: 54
Quote:
Originally Posted by Syd Thrift View Post
But they aren't though, All the groundball/pull/etc. are the cosmetic parts where under the hood BABIP is the actual rating. I'm sure the game correlates dead pull hitting with lower BABIP, etc. but at the end of the day BABIP is not a composite rating built out of others the way that, for example, Movement as shown on the main screen is a. a stand-in for HR rate and b. is a compilation of the actual Movement rating, the pitcher's flyball rate, and the effects that their pitches have on HR rate as well.

Try it out for yourself: if you go into the editor and change a hitter from being a dead pull hitter to a spray hitter, their BABIP will not go up.

This is not a criticism of the game, this is an acknowledgment that this is how the game is built and that asking for all these other things to actually make up BABIP is asking the devs to completely rework part of the engine, which in turn is a far, far bigger ask than people think it is.

doesn't the babip rating determine the batted ball tendency? i do exports after each season with all ratings, stats, and splits, then use filters to find players who have similar ratings to compare performances. batted ball tendency seems to not be cosmetic based on what i see. say a player is 65/60/50/50/60, i'll find every player +/- 5 of those five ratings. the guys who are groundball will absolutely have lower slugging than those who have a different tendency. and line drive hitters will have a higher babip than those who are different. and this tracks season to season when a hitter's batted ball changes from normal to groundball (they perform worse) or groundball to line drive (they perform better).
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