Quote:
Originally Posted by Matt Arnold
Balancing "play to win" vs "play baseball" is definitely always a challenge... How do we make a manager do dumb decisions, but the *right* dumb decisions?
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Dude, I can so relate to this. There are two schools of thought to AI development... 1) it's a game and the AI should play to beat you. 2) it's a simulation and the AI should play to immerse you. I wanted #2 but the AI developer wanted #1.
We had big arguments about this with rotp and I eventually ended up with multiple selectable AI's.