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Old 03-03-2024, 09:26 AM   #68
Rain King
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Quote:
Originally Posted by Samueltbaum View Post
Is there any way to have a league where the league does not modify players stats to match the total expected league stats? I'm not trying to modify league stats, I'm trying to have no limit on league stats.

If I emulate 2015 season (example), I'd likely (hypothesis) still be limited because the league has pre expected season totals.

This may have been a thing in previous versions of the game. I just never experienced it before. In previous verisons a team full of 85+ eye would regularly if not always have a team OBP of .400+. In this game their OBP is .375. Power 85+ players in previous versions continuously have 45+ homer seasons ever year. Not 32 or less like in 24.

Thanks Again!
Kind of.

The engine is built on the relationship between League Totals and player ratings.

There is not a way to eliminate League Totals, so you need to set those numbers to the general statistical environment you are looking for.

Now, it is certainly possible for the ratings in the league to skew those league totals if they aren't balanced to what OOTP is expecting.

That is why Auto-Calc is available. It essentially looks at your League Totals and your league's Player Ratings and adjusts the "modifiers" to produce the overall output in your League Totals. It does the opposite of what you are wanting as it is going to reign in all of the extra 80 players you added.

In order to get the results you are looking for I think you would want to run Auto-Calc BEFORE adding all of your edited players. That would mean they wouldn't be included in the balancing calculations. If you then make your edits/additions and have your league play out without utilizing the Auto-Calc option going forward from that point the game shouldn't be compressing things.

If you have run Auto-Calc AFTER making your super-players then the compression has already happened.
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