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I was curious about making the field distances be accounted for on the default stadium model - that is, if you changed the field distance for a stadium (as long as the stadium uses the default stadium, instead of a custom model), it would appear in the 3D sim with the new distance, rather than the default stadium model only fitting one set of field distances, causing the player animations in larger stadiums to phase through the wall when trying to catch outfield/near-HR balls.
Not sure how difficult and/or resource-intensive this would be, though.
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カーテンの後ろにある行方不明のリーグに注意を払う必要はありません。 (No need to pay attention to the missing league behind the curtain.) OOTP Perfect Team stuff (Mugenri Silver Bullets):
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