Quote:
Originally Posted by Deft
My assumption was not to have it be an active AI running from the cloud and exploiting all of the game loopholes in the customers hands but use it during development as an AI tester to exploit hidden loopholes to close before users find them, and improved post-launch AI algorithms through pre-launch testing.
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It's easy to use a bunch of AI buzzwords, but in a practical sense how would you actually do that?