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Old 02-24-2024, 12:06 PM   #11
Canary85
Minors (Single A)
 
Join Date: Jun 2020
Posts: 54
Quote:
Originally Posted by Canary85 View Post
- i would love to player development get fleshed out more. it is the new frontier now that every team has an army of nerds doing projection models and is playing moneyball to some degree. splitting into hitting and pitching development and having to figure out how to budget those would be a great place to start. it would allow you to focus on drafting/signing amateurs on one side of the ball and then you can flip them for trades or use free agency to build the other side of the ball. look at the marlins for example. or maybe instead of hitting/pitching, just splitting into different things would be better, like contact, power, discipline, stuff, movement, control. a system coordinator personnel role could be added, where they have strengths and weaknesses in those tools, altho tbh i find hiring stuff to be kind of tedious. and there could be a mechanic where we select a handful of players to specifically focus on as well and pick one tool for them to try and improve on. could also do something with teaching pitchers new pitches or improving them. the 20/20 changeup is possibly the most annoying thing in the game. plus it would be cool to turn a reliever into a starter if they have 50+ stamina or w/e by getting them a third pitch.

want to let all ootp players out there that i am taking credit for the player development lab creation. you're welcome.
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