Thread: Historical play
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Old 02-17-2024, 05:10 AM   #4
warneke
Minors (Single A)
 
Join Date: Jul 2011
Posts: 95
Quote:
Originally Posted by fredbeene View Post
I would like to import a season, all new players get added with peak potential, but then apply say 25% talent change randomness, and apply player dev options.
I think that way you can still play with players you are familiar with but you won't know who will rise or fall...or stay healthy....you can still have a good idea that George Brett woulld be a stud when enters the game, but there is a chance he will fizz out
We can sort of do this now.
You kind of described my favorite way to play OOTP. I will use the Historical Mode to create a game, and begin with a certain season, be it 1922 or 1973, and then have the annual rookie drafts include players from all eras. I do not use the stat-recalc every year; I have the OOTP development turned on, with remaining career years as the potential.

Sometimes OOTP will give what I think are funky numbers to certain players, and it will often make a guy who played only a season or two have extremely high ratings; I usually delete those guys from the annual draft list. I have talent randomness at about 105 or 110; I still play with that.

So, even though I've created a game using Historical Mode, my games are sort of What-If scenarios. And it would be cool for someone in the know to answer the question that I posed on this thread. I think OOTP in general doesn't pay much attention to Historical Mode. And I am so far not excited about connection to the HOF because I've been there, and I don't know what it will do to the game (I can read HOF plaques online!) except make the Game Files bigger.*
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