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I looked into this and I have the latest driver for my PC's video card. I have a ticket open for this problem on the tech support site and I included a trace report of the error. Here is a part of it:
Intel
Intel(R) HD Graphics 2000
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_occlusion_query2
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_sync
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_EXT_texture_snorm
GL_INTEL_performance_queries
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend
GL_ARB_texture_query_lod
GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex
GL_ARB_instanced_arrays
GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters
GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_timer_query
GL_INTEL_map_texture
GL_ARB_vertex_array_object
GL_ARB_provoking_vertex
GLSL Version: 1.40 - Intel Build 9.17.10.4459
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024
GL_MAX_VARYING_FLOATS_ARB: 41
Opengl profile information:
GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT and GL_CONTEXT_FLAG_DEBUG_BIT not available when opengl is below version 3.2
2023-11-10 17:28:37 SHADER_DB::init: Development shader folder not found. Using embedded shaders from exe file
2023-11-10 17:28:37 SHADER_DB::init: Item 0: audience_seats.vert audience_seats.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 1: audience_floor.vert audience_floor.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 2: background.vert background.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 3: ball.vert ball.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 4: ball_sprite.vert ball_sprite.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 5: ball_sprite_1.vert ball_sprite_1.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 6: batting_helmet.vert batting_helmet.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 7: bloom.vert bloom.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 8: blur_x.vert blur_x.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 9: blur_x_card.vert blur_x_card.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 10: blur_x_rgb.vert blur_x_rgb.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 11: blur_y_rgb.vert blur_y_rgb.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 12: blur_y.vert blur_y.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 13: blur_y_card.vert blur_y_card.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 14: c2u_alpha_shadow.vert c2u_alpha_shadow.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 15: card_glow.vert card_glow.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 16: color.vert color.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 17: color_only_skin.vert color_only_skin.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 18: confetti_gold.vert confetti_gold.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 19: confetti_silver.vert confetti_silver.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 20: confetti_diamond.vert confetti_diamond.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 21: confetti_perfect.vert confetti_perfect.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 22: depth_copy.vert depth_copy.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 23: dof_fast.vert dof_fast.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 24: facegen.vert facegen.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 25: facegen_normal.vert facegen_normal.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 26: fast.vert fast.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 27: fast_alpha.vert fast_alpha.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 28: fast_alpha_shadow.vert fast_alpha_shadow.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 29: fast_alpha_shadow_0.vert fast_alpha_shadow_0.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 30: fast_alpha_shadow_e.vert fast_alpha_shadow_e.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 31: fast_a_s_y_height.vert fast_a_s_y_height.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 32: fast_a_y_height.vert fast_a_y_height.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 33: fast_alpha_e.vert fast_alpha_e.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 34: fast_fbo.vert fast_fbo.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 35: fast_instanced.vert fast_instanced.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 36: fast_mat_fix.vert fast_mat_fix.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 37: fence.vert fence.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 38: field_shadow.vert field_shadow.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 39: flashlight.vert flashlight.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 40: fps.vert fps.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 41: fxaa.vert fxaa.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 42: f_shader.vert f_shader.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 43: get_tex_res.vert get_tex_res.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 44: glitter.vert glitter.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 45: gleam_back.vert gleam_back.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 46: gleam_front.vert gleam_front.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 47: laser.vert laser.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 48: line.vert line.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 49: line_thick.vert line_thick.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 50: pack.vert pack.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 51: particles.vert particles.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 52: particles_smoke.vert particles_smoke.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 53: pingpong.vert pingpong.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 54: pingpong_fireworks.vert pingpong_fireworks.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 55: pingpong_smoke.vert pingpong_smoke.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 56: player_shadow.vert player_shadow.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 57: point.vert point.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 58: point_light.vert point_light.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 59: point_light_paralax.vert point_light_paralax.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 60: point_light_paralax_e.vert point_light_paralax_e.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 61: point_light_paralax_field.vert point_light_paralax_field.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 62: point_light_paralax_field_e.vert point_light_paralax_field_e.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 63: point_light_paralax_shadow.vert point_light_paralax_shadow.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 64: point_light_paralax_shadow_e.vert point_light_paralax_shadow_e.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 65: point_light_p_s_y_height.vert point_light_p_s_y_height.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 66: sw_shadow_map_y_height.vert sw_shadow_map_y_height.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 67: pt_background.vert pt_background.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 68: pt_shadow.vert pt_shadow.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 69: pt_shadow_y.vert pt_shadow_y.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 70: quad_transparent.vert quad_transparent.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 71: rg_replace.vert rg_replace.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 72: rgba_depth_copy.vert rgba_depth_copy.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 73: sector.vert sector.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 74: shadow_map_skin.vert shadow_map_skin.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 75: skin.vert skin.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 76: skin_jersey.vert skin_jersey.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 77: skin_normal.vert skin_normal.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 78: skin_normal_back_num.vert skin_normal_back_num.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 79: skin_instanced.vert skin_instanced.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 80: spotlight.vert spotlight.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 81: stand_lighting.vert stand_lighting.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 82: sky_box.vert sky_box.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 83: symbol.vert symbol.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 ENGINE_3D::start3d: start3d was called
2023-11-10 17:28:38 OIMAGE::load_tex_file_type_independent: Error: could not find texture file: New_York_Checkers .webp / .png / .jpg
2023-11-10 17:28:38 OIMAGE::load_tex_file_type_independent: Error: could not find texture file: Houston_Senators .webp / .png / .jpg
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 0
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: chest_protector loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 1
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: leg_guards loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 2
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: catcher_helmet loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 0
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: chest_protector loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 1
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: leg_guards loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 2
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: catcher_helmet loaded successfully
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: socks_gradient loaded successfully
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: socks_gradient loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::load_models: load_models started
2023-11-10 17:28:38 OBJECT_MANAGER::load_model: load model, baseball.obj
2023-11-10 17:28:38 MESH_READER::load_textures: numTextures before texture loading: 0
2023-11-10 17:28:38 MESH_READER::load_textures: --------------------------------------------
2023-11-10 17:28:38 MESH_READER::load_textures: num materials: 1
2023-11-10 17:28:38 MESH_READER::load_textures: material Nr.: 0
2023-11-10 17:28:38 MESH_READER::load_textures: num properties: 12
2023-11-10 17:28:38 texture loading: 1 DIFFUSE textures:
2023-11-10 17:28:38 MESH_READER::load_textures: index: 0
2023-11-10 17:28:38 MESH_READER::load_textures: path: material.png
2023-11-10 17:28:38 MESH_READER::load_textures: mapping type: 0
2023-11-10 17:28:38 MESH_READER::load_textures: uvindex: 0
2023-11-10 17:28:38 MESH_READER::load_textures: --------------------------------------------
2023-11-10 17:28:38 MESH_READER::load_textures: numTextures after texture loading: 1
2023-11-10 17:28:38 MESH_READER::load_textures: Current file material.png
2023-11-10 17:28:38 MESH_READER::load_textures: Opened folder file_name= material.png
2023-11-10 17:28:38 MESH_READER::load_textures: Loading material.webp
2023-11-10 17:28:38 MESH_READER::load_textures: load_textures finished
2023-11-10 17:28:38 load_model: Successfully loaded model: baseball.obj, faces: 0, textures: 0, loading time: 0 ms
2023-11-10 17:28:38 OBJECT_MANAGER::load_model: load model, shadow.obj
2023-11-10 17:28:38 MESH_READER::load_textures: numTextures before texture loading: 0
2023-11-10 17:28:38 MESH_READER::load_textures: --------------------------------------------
2023-11-10 17:28:38 MESH_READER::load_textures: num materials: 1
2023-11-10 17:28:38 MESH_READER::load_textures: material Nr.: 0
2023-11-10 17:28:38 MESH_READER::load_textures: num properties: 12
2023-11-10 17:28:38 texture loading: 1 DIFFUSE textures:
2023-11-10 17:28:38 MESH_READER::load_textures: index: 0
2023-11-10 17:28:38 MESH_READER::load_textures: path: images\shadow.png
2023-11-10 17:28:38 MESH_READER::load_textures: mapping type: 0
2023-11-10 17:28:38 MESH_READER::load_textures: uvindex: 0
2023-11-10 17:28:38 MESH_READER::load_textures: --------------------------------------------
2023-11-10 17:28:38 MESH_READER::load_textures: numTextures after texture loading: 1
2023-11-10 17:28:38 MESH_READER::load_textures: Current file images/shadow.png
2023-11-10 17:28:38 MESH_READER::load_textures: Opened folder images/ file_name= shadow.png
2023-11-10 17:28:38 load_textures: Load non webp image: shadow.png
2023-11-10 17:28:38 load_textures: Load non webp image: shadow.png
2023-11-10 17:28:38 MESH_READER::load_textures: load_textures finished
2023-11-10 17:28:38 load_model: Successfully loaded model: shadow.obj, faces: 0, textures: 0, loading time: 0 ms
2023-11-10 17:28:38 ENGINE_3D::load_stadium: Trying to load stadium
2023-11-10 17:28:38 OBJECT_MAPNAGER::read_pod_file: POD size: 358821
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: field
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad_ootp01
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad_ootp_02
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad_mlb
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad09
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad07
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad14
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad21
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad11
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad15
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad20
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad04
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad16
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad12
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad08
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: default_major_stadium
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: alpha
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: Stand_Lighting
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity1.001
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity2.001
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity3.001
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity4.001
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: field.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_01.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_04.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_02.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_09.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_07.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_14.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_21.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_11.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_15.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_20.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_04.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_16.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_12.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_08.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: default_major_night.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: default_major_day.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: alpha.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: Stand_Lighting_night.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity1_blue.jpg
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_night.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_day.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity2_blue.jpg
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity3_blue.jpg
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity4_blue.jpg
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: POD successfully loaded: default_major.pod
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: smoke.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 load_stadium: start loading skyboxes
2023-11-10 17:28:39 load_stadium: day skybox loaded
2023-11-10 17:28:39 load_stadium: night skybox loading failed
2023-11-10 17:28:39 OBJECT_MANAGER::load_stadium: generate raypic geometry
2023-11-10 17:28:39 OBJECT_MANAGER::load_stadium: raypic geometry generated
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 ENGINE_3D::load_stadium: Stadium successfully loaded
2023-11-10 17:28:39 load_stadium: stadium loaded
2023-11-10 17:28:39 OBJECT_MAPNAGER::read_pod_file: POD size: 1154241
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_left.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_right.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/cap_n.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: glove.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: glove_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: jersey_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: socks_gradient.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/socks_gradient_n.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: pants_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: shoes.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: shoes_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: bat.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: head.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: POD successfully loaded: player.pod
2023-11-10 17:28:39 OBJECT_MAPNAGER::read_pod_file: POD size: 1154241
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_left.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_right.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/cap_n.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: glove.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: glove_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: jersey_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: socks_gradient.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/socks_gradient_n.png
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: pants_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: shoes.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: shoes_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: bat.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: head.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::read_pod_file: POD successfully loaded: player.pod
2023-11-10 17:28:40 load_player_animations: Reading animations from C:\Users\Jason Baumgardt\Documents\Out of the Park Developments\OOTP Baseball 24\ballparks\models\misc\player\animations
2023-11-10 17:28:40 load_stadium: player models loaded
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: ball_sprite.png
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:40 aa: view_port_tex_s FBO TEST!!!!!!!
2023-11-10 17:28:40 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:40 apply_trialpha: seating_attendance1_t.png
2023-11-10 17:28:40 apply_trialpha: seating_attendance2_t.png
2023-11-10 17:28:40 apply_trialpha: seating_attendance3_t.png
2023-11-10 17:28:40 apply_trialpha: seating_attendance4_t.png
2023-11-10 17:28:41 OBJECT_MANAGER::gen_vbos: make VBOs
2023-11-10 17:28:41 OBJECT_MANAGER::image_to_texture: loading texture: night_sky.jpg
2023-11-10 17:28:41 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:41 start3d: all loading complete
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 aa: view_port_tex_s FBO TEST!!!!!!!
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
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